when AI tools become a thing, I started ask myself if there still space for me as artist?
it takes time, but after some thought, I realized something simple: I'm here because I genuinely love the process of animation.
That feeling pushed me to go back to basics, not just to create something complex, but to enjoy the workflow and reconnect with the simple pleasure of making things move.
My 3-4 Month Challenge: Beating the Perfection Trap.
So, I'm putting a stop to the waiting game and challenging myself to focus purely on Progress over Perfection.
I'm starting a strict time-boxed project (3-4 month deadline) to crank out as many game cycles as possible.
My focus will be purely on strong consistency and motion flow not the final, agonizing polish.
I’ll be sharing the 'mess' along the way not because it's perfect, but because it's moving.
The Unreal Engine pipeline and presentation phase will follow right after this intensive focus on animation mechanics.
Let’s see where this momentum takes us!
i hope you can join me throw the way by comment, guide or maybe better if i encourage you to do something with me.
