Friday, January 30, 2026

January Recap: The Idle System

 


How much "life" does a character need just to stand still?


I spent January weekends building the Idle System. I created 6 different variations, focusing on breathing, weight shifts, and the character's personality.


Starting with Idles was the best way to test my workflow between Maya and Unreal Engine without too much complexity.


The goal was to make the character feel alive, even when the player isn't moving. Now I have a solid base to build on.


Which Idle style do you think fits a "Young Samurai" best? Calm or restless?


#Animation #IndieDev #UnrealEngine #UE5 #Maya #GameAnimation #ProcessOverPerfection