Monday, March 16, 2026

Week 10 | Combat Basics: The Punch | 23

 

Starting the combat set with a raw, "non-pro" punch using my own recorded references for a more organic, unpolished feel. The main challenge is balancing this realism with gameplay "snappiness" to ensure the attack is repeatable and responsive. Next step: testing frames-to-impact in Unreal to find that perfect hit window.


For combat: Do you prefer "Raw & Human" movements or the hyper-fast "Snappy" style?