Friday, March 20, 2026

Week 10 | The Uppercut (Combo Finish) | 25

 

Completed the combo by layering a powerful Uppercut as the "Finisher" to the previous double-punch set. I’m currently evaluating the best implementation in Unreal blending separate clips for flexibility versus using one long, baked sequence for precision. The combat library is finally starting to pack a real punch!


When building combos: Do you prefer modular clips for gameplay logic or full sequences for better flow?