Applying the same "Root Trick" to the Run Cycle.
Key Adjustments:
The Workflow: Again, starting from the Passing Pose for a cleaner transition from Idle and better slide control.
The Math: Based on my 140cm walk, I calculated the run stride at 190cm (using the 1.3x – 1.6x rule). Getting the velocity right is everything for the engine.
The library is growing fast. Movement mechanics feel solid.
How do you calculate your stride length for games? Standard math or just "eye-balling" it?