Decided to add a Run Fast variation to complete the movement set.
The Stride Math:
Walk: 140cm (The Base)
Run: 190cm (Natural/Mid)
Run Fast: 220cm (High Speed/Exaggerated)
Using the 1.3x – 1.6x rule helped me keep the speeds feeling consistent across the board. Now the character has a clear range of momentum for the engine.
Do you animate multiple run speeds or just scale the time in-engine?