Taking the momentum from the run into a Leap.
The Logic:
Distance: Matched the "Fast Run" stride (220cm) but stretched over the full air-time.
The Structure: I know I need to split this into 3 parts: Take-off, In-air Loop, and Landing.
The Landing: Planning two versions—a quick recovery and a "heavy" landing for long falls.
Still figuring out the best way to handle the transitions in Unreal. If any Game Animators have tips on splitting these clips, I’d love the help!