Monday, February 9, 2026

Week 05 | The Regular Jump (from Idle) | 10

 


Decided to go Cartoony & Dynamic with this one using the Layered Method.


The Approach:


Timing: Used a simple cylinder to block out the rhythm first.

Height: Kept it modest about knee-high. Saving the massive leaps for later.

Camera Focus: Realized most of the game is played from behind the character. Focusing on making the silhouette look great from the back view!

Does anyone else prioritize the "Player View" over the side profile?