Monday, February 23, 2026

Week 07 | The Crawl (FK vs IK) | 14


 

Confronted the challenges of crawling: I initially struggled with FK out of "pipeline fear," but realized Unreal only cares about the final baked result making IK essential to prevent sliding. Currently tackling ground clipping through skinning tweaks and bone adjustments for these extreme poses.


Game Devs: How do you handle ground penetration in crawls? Custom skinning or extra helper bones?