Experimented with a high-energy, acrobatic version of the Crouch Backflip. While the leap looks visually impressive and "cool," it pushed the boundaries of stealth a bit too far, feeling more like a show-stopping move than a tactical evade. Great for flair, but maybe too much for a low-profile character.
Is there a place for "flashy" acrobatics in a realistic stealth game, or does it break the immersion?