The final chapter of the animation library is here!
April was all about "Tricks" and momentum. I added the Handstand Walk, Spin Kicks, and the Dive/Slide mechanics.
Combining moves like the Roll Attack showed me where the real fun lies. It’s all about the "Flow" and how one action breathes life into the next.
4 months and 39 animations later, I’ve reached my goal: mastering the Maya-to-Unreal pipeline. Now, it’s time to switch gears and dive into the programming phase!
Question: Out of this month's set which move felt the most "fluid" to you?
#Animation #IndieDev #UnrealEngine #UE5 #Maya #GameAnimation #ProcessOverPerfection #MonthlyRecap