Friday, April 17, 2026

Week 14 | Kick 03 | 39

 

A variation of the previous 360 spin, but targeting the head instead of the mid-section. Raising the strike higher makes the character lose their balance even more, which perfectly fits the "untrained kid" vibe I’m going for.


When animating a high kick, do you find it harder to maintain the character's balance or their silhouette?