was so focused on the viewport that I almost forgot this recap! March was a massive milestone where I finalized three core sets: Swimming, Basic Combat, and the Stealth system. The biggest technical takeaway was embracing IK it was a total life-saver, making the hits feel solid and the strokes more rhythmic while cutting my production time in half.
13 animations in just 4 weekends! The workflow is getting sharper, and the momentum is only growing.
For those balancing a 9-to-5: Do you find your best creative "flow" happens in these weekend sprints, or do you prefer consistent daily increments?
#Animation #IndieDev #UnrealEngine #UE5 #Maya #GameAnimation #ProcessOverPerfection