Taking the handstand into motion with a full Hand Walk sequence. I decided to animate the entire flow from the start transition to the walk and the final recovery rather than just a loop. It’s always more efficient to trim a complete sequence in Unreal Engine than to realize later that a crucial transition is missing.
Animate the whole story, then let the State Machine do the rest.
When animating transitions: Do you prefer baking everything into one long sequence or keeping them modular for more granular control in-engine?