Wednesday, April 8, 2026

Week 13 | The Slide | 35

 

Experimenting with a surface-driven Slide. This isn’t just a basic crouch-slide; it’s an intentional move to maintain high momentum by "surfing" across surfaces like ice or sand. The challenge was balancing the character's cool composure with the physics of a slippery surface, making it feel like a skilled maneuver that could easily transition into a low-level strike later on.


When animating a slide that transitions into combat, do you prioritize "Style" (cool poses) or "Function" (keeping the hit-box predictable for the player)?