Friday, April 10, 2026

Week 13 | The Jump Kick | 36

 

Taking combat to the air with the Jump Kick. This move is all about the delicate timing between reaching the peak of the vertical leap and delivering a powerful, weighted strike. It adds a necessary layer of verticality to the combat system, making the character feel more dynamic in space.


3.5 months in, and the library is almost complete! It's been an incredible journey of refining every frame.


When animating aerial kicks, do you prefer a "Fast-In" to the impact for power, or do you "Hang" the character at the peak longer to give the player more reaction time?