Starting a new combat string with a lead right-foot kick. The focus was on making the animation feel "snappy" and responsive for immediate player feedback. However, since the character is a child, I deliberately kept the form slightly unpolished avoiding a perfect "pro-fighter" stance to maintain that raw, youthful energy. It’s a balance between quick frame-data and believable, non-professional movement.
When animating kids or untrained characters, how do you balance "quick gameplay response" with the clumsy, unrefined motion that fits their personality?