Continuing the combo string with a 360-degree spin. The character pivots on his right leg to deliver a mid-section strike with the left. Keeping with the "untrained child" theme, I focused on the momentum of the spin making it feel slightly driven by centrifugal force rather than perfect martial arts technique.
The Challenge: Balancing the rotation speed so it feels fast enough for gameplay, while showing that extra effort a kid needs to pull off a full 360 spin.
When animating kids, do you prefer to "over-animate" the recovery frames (stumbles) to show they are fighting their own momentum?